A downloadable game for macOS and Linux
## RufaSok Introduction
This is a minimalistic version of the Sokoban puzzle game. It uses data in a format that is found on the internet, perhaps requiring a bit of editting.
The beauty of this implementation is that it is fully OpenGL 3.3 core profile, and uses no OpenGL-deprecated functions.
It has few embellishments, but it does have undo (u), restart (r), and setpoint (z) functions. Each data file has several "levels". The next (n) and previous (p) keys move between levels. Bigger (b) and smaller (s) keys help you adjust the size of the window. The (left-shift) and (right-shift) keys move you to the previous or next puzzle files. To move the "pusher" use the arrow keys. The objective is to push all the movable objects onto their targets.
Includes precompiled solvers for each platform; and the complete game state is saved on exit so that your progress through the levels of each puzzle file are preserved.
* uses SDL2;
* works on OS-X Retina displays;
* uses SFML for applause sound;
* autosolver built-in
Unzip the archive and you will see a new directory appear with a name like bundle+date, that you should rename to something like install_directory.
Users may then open a terminal window, cd to install_directory, then, at the command line, type the executable name to start the game. In Linux, you may also double click the icon for rufasok_gnu in file manager.
Mac users note that this game may be initiated in two ways. First, by opening a terminal, navigating to the install_directory, and typing rufasok_osx on the command line. Second, by navigating to the installation directory in Finder and clicking the "rufasok.app" icon named "Rufasok".
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